//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(755, "NodeGeometryBake")] public class NodeGeometryBake { [DNAFieldAttribute(0, "NodeGeometryBakeItem", "*items", "NodeGeometryBakeItem", 4, true)] public NodeGeometryBakeItem ptr_items; [DNAFieldAttribute(1, "int", "items_num", "int", 4, false)] public int items_num; [DNAFieldAttribute(2, "int", "next_identifier", "int", 4, false)] public int next_identifier; [DNAFieldAttribute(3, "int", "active_index", "int", 4, false)] public int active_index; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public NodeGeometryBake() { this.ptr_items = default; this.items_num = default; this.next_identifier = default; this.active_index = default; this._pad = default; } public NodeGeometryBake(NodeGeometryBakeItem ptr_items, int items_num, int next_identifier, int active_index, char[] _pad) { this.ptr_items = ptr_items; this.items_num = items_num; this.next_identifier = next_identifier; this.active_index = active_index; this._pad = _pad; } } }