//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(718, "NodeGeometryMeshToPoints")] public struct NodeGeometryMeshToPoints { [DNAFieldAttribute(0, "uchar", "mode", "uchar", 1, false)] public byte mode; public NodeGeometryMeshToPoints() { this.mode = default; } public NodeGeometryMeshToPoints(byte mode) { this.mode = mode; } } }