//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(661, "NodeShaderScript")] public class NodeShaderScript { [DNAFieldAttribute(0, "int", "mode", "int", 4, false)] public int mode; [DNAFieldAttribute(1, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false)] public char[] filepath = new System.Char[1024]; [DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false)] public char[] bytecode_hash = new System.Char[64]; [DNAFieldAttribute(4, "char", "*bytecode", "char", 4, true)] public char ptr_bytecode; public NodeShaderScript() { this.mode = default; this.flag = default; this.filepath = default; this.bytecode_hash = default; this.ptr_bytecode = default; } public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) { this.mode = mode; this.flag = flag; this.filepath = filepath; this.bytecode_hash = bytecode_hash; this.ptr_bytecode = ptr_bytecode; } } }