//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(326, "RenderSlot")] public class RenderSlot { [DNAFieldAttribute(0, "RenderSlot", "*next", "RenderSlot", 4, true)] public RenderSlot ptr_next; [DNAFieldAttribute(1, "RenderSlot", "*prev", "RenderSlot", 4, true)] public RenderSlot ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "RenderResult", "*render", "RenderResult", 4, true)] public RenderResult ptr_render; public RenderSlot() { this.ptr_next = default; this.ptr_prev = default; this.name = default; this.ptr_render = default; } public RenderSlot(RenderSlot ptr_next, RenderSlot ptr_prev, char[] name, RenderResult ptr_render) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.ptr_render = ptr_render; } } }