//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1042, "ReportList")] public class ReportList { [DNAFieldAttribute(0, "ListBase", "list", "ListBase", 16, false)] public ListBase list; [DNAFieldAttribute(1, "int", "printlevel", "int", 4, false)] public int printlevel; [DNAFieldAttribute(2, "int", "storelevel", "int", 4, false)] public int storelevel; [DNAFieldAttribute(3, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "wmTimer", "*reporttimer", "wmTimer", 4, true)] public wmTimer ptr_reporttimer; [DNAFieldAttribute(6, "std_mutex_type", "*lock", "std_mutex_type", 4, true)] public std_mutex_type ptr_lock; public ReportList() { this.list = default; this.printlevel = default; this.storelevel = default; this.flag = default; this._pad = default; this.ptr_reporttimer = default; this.ptr_lock = default; } public ReportList(ListBase list, int printlevel, int storelevel, int flag, char[] _pad, wmTimer ptr_reporttimer, std_mutex_type ptr_lock) { this.list = list; this.printlevel = printlevel; this.storelevel = storelevel; this.flag = flag; this._pad = _pad; this.ptr_reporttimer = ptr_reporttimer; this.ptr_lock = ptr_lock; } } }