//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(933, "SpaceNla")] public class SpaceNla { [DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 4, true)] public SpaceLink ptr_next; [DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 4, true)] public SpaceLink ptr_prev; [DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false)] public ListBase regionbase; [DNAFieldAttribute(3, "char", "spacetype", "char", 1, false)] public char spacetype; [DNAFieldAttribute(4, "char", "link_flag", "char", 1, false)] public char link_flag; [DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(6, "short", "autosnap", "short", 2, false)] public short autosnap; [DNAFieldAttribute(7, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(9, "bDopeSheet", "*ads", "bDopeSheet", 4, true)] public bDopeSheet ptr_ads; [DNAFieldAttribute(10, "View2D", "v2d", "View2D", 152, false)] public View2D v2d; public SpaceNla() { this.ptr_next = default; this.ptr_prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.autosnap = default; this.flag = default; this._pad = default; this.ptr_ads = default; this.v2d = default; } public SpaceNla(SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, short autosnap, short flag, char[] _pad, bDopeSheet ptr_ads, View2D v2d) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.autosnap = autosnap; this.flag = flag; this._pad = _pad; this.ptr_ads = ptr_ads; this.v2d = v2d; } } }