//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(344, "ViewLayerEEVEE")] public struct ViewLayerEEVEE { [DNAFieldAttribute(0, "int", "render_passes", "int", 4, false)] public int render_passes; [DNAFieldAttribute(1, "int", "_pad[1]", "System.Int32[]", 4, false)] public int[] _pad = new System.Int32[1]; public ViewLayerEEVEE() { this.render_passes = default; this._pad = default; } public ViewLayerEEVEE(int render_passes, int[] _pad) { this.render_passes = render_passes; this._pad = _pad; } } }