//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(199, "bDistLimitConstraint")] public class bDistLimitConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 4, true)] public Object ptr_tar; [DNAFieldAttribute(1, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(2, "float", "dist", "float", 4, false)] public float dist; [DNAFieldAttribute(3, "float", "soft", "float", 4, false)] public float soft; [DNAFieldAttribute(4, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(5, "short", "mode", "short", 2, false)] public short mode; [DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public bDistLimitConstraint() { this.ptr_tar = default; this.subtarget = default; this.dist = default; this.soft = default; this.flag = default; this.mode = default; this._pad = default; } public bDistLimitConstraint(Object ptr_tar, char[] subtarget, float dist, float soft, short flag, short mode, char[] _pad) { this.ptr_tar = ptr_tar; this.subtarget = subtarget; this.dist = dist; this.soft = soft; this.flag = flag; this.mode = mode; this._pad = _pad; } } }