//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(184, "bTransLikeConstraint")] public class bTransLikeConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 4, true)] public Object ptr_tar; [DNAFieldAttribute(1, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(2, "char", "mix_mode", "char", 1, false)] public char mix_mode; [DNAFieldAttribute(3, "char", "_pad[3]", "System.Char[]", 3, false)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(4, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; public bTransLikeConstraint() { this.ptr_tar = default; this.flag = default; this.mix_mode = default; this._pad = default; this.subtarget = default; } public bTransLikeConstraint(Object ptr_tar, int flag, char mix_mode, char[] _pad, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.subtarget = subtarget; } } }