//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class BakeData { public ImageFormatData im_format; public char[] filepath = new System.Char[1024]; public short width; public short height; public short margin; public short flag; public float cage_extrusion; public float max_ray_distance; public int pass_filter; public char[] normal_swizzle = new System.Char[3]; public char normal_space; public char target; public char save_mode; public char margin_type; public char view_from; public char[] _pad = new System.Char[4]; public Object ptr_cage_object; public BakeData( ImageFormatData im_format, char[] filepath, short width, short height, short margin, short flag, float cage_extrusion, float max_ray_distance, int pass_filter, char[] normal_swizzle, char normal_space, char target, char save_mode, char margin_type, char view_from, char[] _pad, Object ptr_cage_object) { this.im_format = im_format; this.filepath = filepath; this.width = width; this.height = height; this.margin = margin; this.flag = flag; this.cage_extrusion = cage_extrusion; this.max_ray_distance = max_ray_distance; this.pass_filter = pass_filter; this.normal_swizzle = normal_swizzle; this.normal_space = normal_space; this.target = target; this.save_mode = save_mode; this.margin_type = margin_type; this.view_from = view_from; this._pad = _pad; this.ptr_cage_object = ptr_cage_object; } } }