//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct ChildParticle { public int num; public int parent; public int[] pa = new System.Int32[4]; public float[] w = new System.Single[4]; public float[] fuv = new System.Single[4]; public float foffset; public char[] _pad0 = new System.Char[4]; public ChildParticle(int num, int parent, int[] pa, float[] w, float[] fuv, float foffset, char[] _pad0) { this.num = num; this.parent = parent; this.pa = pa; this.w = w; this.fuv = fuv; this.foffset = foffset; this._pad0 = _pad0; } } }