//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct CollectionLightLinking { public uchar link_state; public uchar[] _pad = new uchar[3]; public CollectionLightLinking(uchar link_state, uchar[] _pad) { this.link_state = link_state; this._pad = _pad; } } }