//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class GP_Sculpt_Guide { public char use_guide; public char use_snapping; public char reference_point; public char type; public char[] _pad2 = new System.Char[4]; public float angle; public float angle_snap; public float spacing; public float[] location = new System.Single[3]; public Object ptr_reference_object; public GP_Sculpt_Guide(char use_guide, char use_snapping, char reference_point, char type, char[] _pad2, float angle, float angle_snap, float spacing, float[] location, Object ptr_reference_object) { this.use_guide = use_guide; this.use_snapping = use_snapping; this.reference_point = reference_point; this.type = type; this._pad2 = _pad2; this.angle = angle; this.angle_snap = angle_snap; this.spacing = spacing; this.location = location; this.ptr_reference_object = ptr_reference_object; } } }