//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct GlowShaderFxData { public ShaderFxData shaderfx; public float[] glow_color = new System.Single[4]; public float[] select_color = new System.Single[3]; public float threshold; public int flag; public int mode; public float[] blur = new System.Single[2]; public int samples; public float rotation; public int blend_mode; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public GlowShaderFxData(ShaderFxData shaderfx, float[] glow_color, float[] select_color, float threshold, int flag, int mode, float[] blur, int samples, float rotation, int blend_mode, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.glow_color = glow_color; this.select_color = select_color; this.threshold = threshold; this.flag = flag; this.mode = mode; this.blur = blur; this.samples = samples; this.rotation = rotation; this.blend_mode = blend_mode; this._pad = _pad; this.runtime = runtime; } } }