//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct GreasePencilOnionSkinningSettings { public float opacity; public int8_t mode; public uchar flag; public uchar filter; public char[] _pad = new System.Char[1]; public short num_frames_before; public short num_frames_after; public float[] color_before = new System.Single[3]; public float[] color_after = new System.Single[3]; public char[] _pad2 = new System.Char[4]; public GreasePencilOnionSkinningSettings(float opacity, int8_t mode, uchar flag, uchar filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) { this.opacity = opacity; this.mode = mode; this.flag = flag; this.filter = filter; this._pad = _pad; this.num_frames_before = num_frames_before; this.num_frames_after = num_frames_after; this.color_before = color_before; this.color_after = color_after; this._pad2 = _pad2; } } }