//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct HairKey { public float[] co = new System.Single[3]; public float time; public float weight; public short editflag; public char[] _pad = new System.Char[2]; public float[] world_co = new System.Single[3]; public HairKey(float[] co, float time, float weight, short editflag, char[] _pad, float[] world_co) { this.co = co; this.time = time; this.weight = weight; this.editflag = editflag; this._pad = _pad; this.world_co = world_co; } } }