//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ID { public object ptr_next; public object ptr_prev; public ID ptr_newid; public Library ptr_lib; public AssetMetaData ptr_asset_data; public char[] name = new System.Char[66]; public short flag; public int tag; public int us; public int icon_id; public int recalc; public int recalc_up_to_undo_push; public int recalc_after_undo_push; public int session_uid; public IDProperty ptr_properties; public IDOverrideLibrary ptr_override_library; public ID ptr_orig_id; public object ptr_py_instance; public LibraryWeakReference ptr_library_weak_reference; public ID_Runtime runtime; public ID( object ptr_next, object ptr_prev, ID ptr_newid, Library ptr_lib, AssetMetaData ptr_asset_data, char[] name, short flag, int tag, int us, int icon_id, int recalc, int recalc_up_to_undo_push, int recalc_after_undo_push, int session_uid, IDProperty ptr_properties, IDOverrideLibrary ptr_override_library, ID ptr_orig_id, object ptr_py_instance, LibraryWeakReference ptr_library_weak_reference, ID_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_newid = ptr_newid; this.ptr_lib = ptr_lib; this.ptr_asset_data = ptr_asset_data; this.name = name; this.flag = flag; this.tag = tag; this.us = us; this.icon_id = icon_id; this.recalc = recalc; this.recalc_up_to_undo_push = recalc_up_to_undo_push; this.recalc_after_undo_push = recalc_after_undo_push; this.session_uid = session_uid; this.ptr_properties = ptr_properties; this.ptr_override_library = ptr_override_library; this.ptr_orig_id = ptr_orig_id; this.ptr_py_instance = ptr_py_instance; this.ptr_library_weak_reference = ptr_library_weak_reference; this.runtime = runtime; } } }