//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct LightLinkingRuntime { public uint64_t light_set_membership; public uint64_t shadow_set_membership; public uchar receiver_light_set; public uchar blocker_shadow_set; public uchar[] _pad = new uchar[6]; public LightLinkingRuntime(uint64_t light_set_membership, uint64_t shadow_set_membership, uchar receiver_light_set, uchar blocker_shadow_set, uchar[] _pad) { this.light_set_membership = light_set_membership; this.shadow_set_membership = shadow_set_membership; this.receiver_light_set = receiver_light_set; this.blocker_shadow_set = blocker_shadow_set; this._pad = _pad; } } }