//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct LineStyleGeometryModifier_PerlinNoise2D { public LineStyleModifier modifier; public float frequency; public float amplitude; public float angle; public int octaves; public int seed; public char[] _pad1 = new System.Char[4]; public LineStyleGeometryModifier_PerlinNoise2D(LineStyleModifier modifier, float frequency, float amplitude, float angle, int octaves, int seed, char[] _pad1) { this.modifier = modifier; this.frequency = frequency; this.amplitude = amplitude; this.angle = angle; this.octaves = octaves; this.seed = seed; this._pad1 = _pad1; } } }