//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class MaskParent { public int id_type; public int type; public ID ptr_id; public char[] parent = new System.Char[64]; public char[] sub_parent = new System.Char[64]; public float[] parent_orig = new System.Single[2]; public float[,] parent_corners_orig = new System.Single[4][2]; public MaskParent(int id_type, int type, ID ptr_id, char[] parent, char[] sub_parent, float[] parent_orig, float[,] parent_corners_orig) { this.id_type = id_type; this.type = type; this.ptr_id = ptr_id; this.parent = parent; this.sub_parent = sub_parent; this.parent_orig = parent_orig; this.parent_corners_orig = parent_corners_orig; } } }