//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct MovieTrackingPlaneMarker { public float[,] corners = new System.Single[4][2]; public int framenr; public int flag; public MovieTrackingPlaneMarker(float[,] corners, int framenr, int flag) { this.corners = corners; this.framenr = framenr; this.flag = flag; } } }