//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class MovieTrackingStabilization { public int flag; public int tot_track; public int act_track; public int tot_rot_track; public int act_rot_track; public float maxscale; public MovieTrackingTrack ptr_rot_track; public int anchor_frame; public float[] target_pos = new System.Single[2]; public float target_rot; public float scale; public float locinf; public float scaleinf; public float rotinf; public int filter; public int _pad; public MovieTrackingStabilization( int flag, int tot_track, int act_track, int tot_rot_track, int act_rot_track, float maxscale, MovieTrackingTrack ptr_rot_track, int anchor_frame, float[] target_pos, float target_rot, float scale, float locinf, float scaleinf, float rotinf, int filter, int _pad) { this.flag = flag; this.tot_track = tot_track; this.act_track = act_track; this.tot_rot_track = tot_rot_track; this.act_rot_track = act_rot_track; this.maxscale = maxscale; this.ptr_rot_track = ptr_rot_track; this.anchor_frame = anchor_frame; this.target_pos = target_pos; this.target_rot = target_rot; this.scale = scale; this.locinf = locinf; this.scaleinf = scaleinf; this.rotinf = rotinf; this.filter = filter; this._pad = _pad; } } }