//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct MovieTrackingStats { public char[] message = new System.Char[256]; public MovieTrackingStats(char[] message) { this.message = message; } } }