//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeBokehImage { public float angle; public int flaps; public float rounding; public float catadioptric; public float lensshift; public NodeBokehImage(float angle, int flaps, float rounding, float catadioptric, float lensshift) { this.angle = angle; this.flaps = flaps; this.rounding = rounding; this.catadioptric = catadioptric; this.lensshift = lensshift; } } }