//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeDBlurData { public float center_x; public float center_y; public float distance; public float angle; public float spin; public float zoom; public short iter; public char[] _pad = new System.Char[2]; public NodeDBlurData(float center_x, float center_y, float distance, float angle, float spin, float zoom, short iter, char[] _pad) { this.center_x = center_x; this.center_y = center_y; this.distance = distance; this.angle = angle; this.spin = spin; this.zoom = zoom; this.iter = iter; this._pad = _pad; } } }