//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodePlaneTrackDeformData { public char[] tracking_object = new System.Char[64]; public char[] plane_track_name = new System.Char[64]; public char flag; public char motion_blur_samples; public char[] _pad = new System.Char[2]; public float motion_blur_shutter; public NodePlaneTrackDeformData(char[] tracking_object, char[] plane_track_name, char flag, char motion_blur_samples, char[] _pad, float motion_blur_shutter) { this.tracking_object = tracking_object; this.plane_track_name = plane_track_name; this.flag = flag; this.motion_blur_samples = motion_blur_samples; this._pad = _pad; this.motion_blur_shutter = motion_blur_shutter; } } }