//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeShaderTexPointDensity { public NodeTexBase @base; public short point_source; public char[] _pad = new System.Char[2]; public int particle_system; public float radius; public int resolution; public short space; public short interpolation; public short color_source; public short ob_color_source; public PointDensity pd; public int cached_resolution; public char[] vertex_attribute_name = new System.Char[68]; public NodeShaderTexPointDensity(NodeTexBase @base, short point_source, char[] _pad, int particle_system, float radius, int resolution, short space, short interpolation, short color_source, short ob_color_source, PointDensity pd, int cached_resolution, char[] vertex_attribute_name) { this.@base = @base; this.point_source = point_source; this._pad = _pad; this.particle_system = particle_system; this.radius = radius; this.resolution = resolution; this.space = space; this.interpolation = interpolation; this.color_source = color_source; this.ob_color_source = ob_color_source; this.pd = pd; this.cached_resolution = cached_resolution; this.vertex_attribute_name = vertex_attribute_name; } } }