//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeShaderUVMap { public char[] uv_map = new System.Char[64]; public NodeShaderUVMap(char[] uv_map) { this.uv_map = uv_map; } } }