//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeTexGabor { public NodeTexBase @base; public char type; public char[] _pad = new System.Char[7]; public NodeTexGabor(NodeTexBase @base, char type, char[] _pad) { this.@base = @base; this.type = type; this._pad = _pad; } } }