//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeTexNoise { public NodeTexBase @base; public int dimensions; public uchar type; public uchar normalize; public char[] _pad = new System.Char[2]; public NodeTexNoise(NodeTexBase @base, int dimensions, uchar type, uchar normalize, char[] _pad) { this.@base = @base; this.dimensions = dimensions; this.type = type; this.normalize = normalize; this._pad = _pad; } } }