//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class PaintModeSettings { public char canvas_source; public char[] _pad = new System.Char[7]; public Image ptr_canvas_image; public ImageUser image_user; public PaintModeSettings(char canvas_source, char[] _pad, Image ptr_canvas_image, ImageUser image_user) { this.canvas_source = canvas_source; this._pad = _pad; this.ptr_canvas_image = ptr_canvas_image; this.image_user = image_user; } } }