//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct ParticleKey { public float[] co = new System.Single[3]; public float[] vel = new System.Single[3]; public float[] rot = new System.Single[4]; public float[] ave = new System.Single[3]; public float time; public ParticleKey(float[] co, float[] vel, float[] rot, float[] ave, float time) { this.co = co; this.vel = vel; this.rot = rot; this.ave = ave; this.time = time; } } }