//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct RemeshModifierData { public ModifierData modifier; public float threshold; public float scale; public float hermite_num; public char depth; public char flag; public char mode; public char _pad; public float voxel_size; public float adaptivity; public RemeshModifierData(ModifierData modifier, float threshold, float scale, float hermite_num, char depth, char flag, char mode, char _pad, float voxel_size, float adaptivity) { this.modifier = modifier; this.threshold = threshold; this.scale = scale; this.hermite_num = hermite_num; this.depth = depth; this.flag = flag; this.mode = mode; this._pad = _pad; this.voxel_size = voxel_size; this.adaptivity = adaptivity; } } }