//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class UvSculpt { public CurveMapping ptr_strength_curve; public int size; public float strength; public int8_t curve_preset; public char[] _pad = new System.Char[7]; public UvSculpt(CurveMapping ptr_strength_curve, int size, float strength, int8_t curve_preset, char[] _pad) { this.ptr_strength_curve = ptr_strength_curve; this.size = size; this.strength = strength; this.curve_preset = curve_preset; this._pad = _pad; } } }