//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct View3DOverlay { public int flag; public int edit_flag; public float normals_length; public float normals_constant_screen_size; public int paint_flag; public int wpaint_flag; public float texture_paint_mode_opacity; public float vertex_paint_mode_opacity; public float weight_paint_mode_opacity; public float sculpt_mode_mask_opacity; public float sculpt_mode_face_sets_opacity; public float viewer_attribute_opacity; public float xray_alpha_bone; public float bone_wire_alpha; public float fade_alpha; public float wireframe_threshold; public float wireframe_opacity; public float retopology_offset; public float gpencil_paper_opacity; public float gpencil_grid_opacity; public float gpencil_fade_layer; public float[] gpencil_grid_color = new System.Single[3]; public float[] gpencil_grid_scale = new System.Single[2]; public float[] gpencil_grid_offset = new System.Single[2]; public int gpencil_grid_subdivisions; public float gpencil_vertex_paint_opacity; public int handle_display; public float sculpt_curves_cage_opacity; public View3DOverlay( int flag, int edit_flag, float normals_length, float normals_constant_screen_size, int paint_flag, int wpaint_flag, float texture_paint_mode_opacity, float vertex_paint_mode_opacity, float weight_paint_mode_opacity, float sculpt_mode_mask_opacity, float sculpt_mode_face_sets_opacity, float viewer_attribute_opacity, float xray_alpha_bone, float bone_wire_alpha, float fade_alpha, float wireframe_threshold, float wireframe_opacity, float retopology_offset, float gpencil_paper_opacity, float gpencil_grid_opacity, float gpencil_fade_layer, float[] gpencil_grid_color, float[] gpencil_grid_scale, float[] gpencil_grid_offset, int gpencil_grid_subdivisions, float gpencil_vertex_paint_opacity, int handle_display, float sculpt_curves_cage_opacity) { this.flag = flag; this.edit_flag = edit_flag; this.normals_length = normals_length; this.normals_constant_screen_size = normals_constant_screen_size; this.paint_flag = paint_flag; this.wpaint_flag = wpaint_flag; this.texture_paint_mode_opacity = texture_paint_mode_opacity; this.vertex_paint_mode_opacity = vertex_paint_mode_opacity; this.weight_paint_mode_opacity = weight_paint_mode_opacity; this.sculpt_mode_mask_opacity = sculpt_mode_mask_opacity; this.sculpt_mode_face_sets_opacity = sculpt_mode_face_sets_opacity; this.viewer_attribute_opacity = viewer_attribute_opacity; this.xray_alpha_bone = xray_alpha_bone; this.bone_wire_alpha = bone_wire_alpha; this.fade_alpha = fade_alpha; this.wireframe_threshold = wireframe_threshold; this.wireframe_opacity = wireframe_opacity; this.retopology_offset = retopology_offset; this.gpencil_paper_opacity = gpencil_paper_opacity; this.gpencil_grid_opacity = gpencil_grid_opacity; this.gpencil_fade_layer = gpencil_fade_layer; this.gpencil_grid_color = gpencil_grid_color; this.gpencil_grid_scale = gpencil_grid_scale; this.gpencil_grid_offset = gpencil_grid_offset; this.gpencil_grid_subdivisions = gpencil_grid_subdivisions; this.gpencil_vertex_paint_opacity = gpencil_vertex_paint_opacity; this.handle_display = handle_display; this.sculpt_curves_cage_opacity = sculpt_curves_cage_opacity; } } }