//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct WaveShaderFxData { public ShaderFxData shaderfx; public float amplitude; public float period; public float phase; public int orientation; public int flag; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public WaveShaderFxData(ShaderFxData shaderfx, float amplitude, float period, float phase, int orientation, int flag, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.amplitude = amplitude; this.period = period; this.phase = phase; this.orientation = orientation; this.flag = flag; this._pad = _pad; this.runtime = runtime; } } }