//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct WhiteBalanceModifierData { public SequenceModifierData modifier; public float[] white_value = new System.Single[3]; public char[] _pad = new System.Char[4]; public WhiteBalanceModifierData(SequenceModifierData modifier, float[] white_value, char[] _pad) { this.modifier = modifier; this.white_value = white_value; this._pad = _pad; } } }