//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class XrActionMapItem { public XrActionMapItem ptr_next; public XrActionMapItem ptr_prev; public char[] name = new System.Char[64]; public char type; public char[] _pad = new System.Char[7]; public ListBase user_paths; public char[] op = new System.Char[64]; public IDProperty ptr_op_properties; public PointerRNA ptr_op_properties_ptr; public short op_flag; public short action_flag; public short haptic_flag; public short pose_flag; public char[] haptic_name = new System.Char[64]; public float haptic_duration; public float haptic_frequency; public float haptic_amplitude; public short selbinding; public char[] _pad3 = new System.Char[2]; public ListBase bindings; public XrActionMapItem( XrActionMapItem ptr_next, XrActionMapItem ptr_prev, char[] name, char type, char[] _pad, ListBase user_paths, char[] op, IDProperty ptr_op_properties, PointerRNA ptr_op_properties_ptr, short op_flag, short action_flag, short haptic_flag, short pose_flag, char[] haptic_name, float haptic_duration, float haptic_frequency, float haptic_amplitude, short selbinding, char[] _pad3, ListBase bindings) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.type = type; this._pad = _pad; this.user_paths = user_paths; this.op = op; this.ptr_op_properties = ptr_op_properties; this.ptr_op_properties_ptr = ptr_op_properties_ptr; this.op_flag = op_flag; this.action_flag = action_flag; this.haptic_flag = haptic_flag; this.pose_flag = pose_flag; this.haptic_name = haptic_name; this.haptic_duration = haptic_duration; this.haptic_frequency = haptic_frequency; this.haptic_amplitude = haptic_amplitude; this.selbinding = selbinding; this._pad3 = _pad3; this.bindings = bindings; } } }