//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bArmature_Runtime { public int active_collection_index; public uchar[] _pad0 = new uchar[4]; public BoneCollection ptr_active_collection; public bArmature_Runtime(int active_collection_index, uchar[] _pad0, BoneCollection ptr_active_collection) { this.active_collection_index = active_collection_index; this._pad0 = _pad0; this.ptr_active_collection = ptr_active_collection; } } }