//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bConstraint { public bConstraint ptr_next; public bConstraint ptr_prev; public object ptr_data; public short type; public short flag; public char ownspace; public char tarspace; public short ui_expand_flag; public Object ptr_space_object; public char[] space_subtarget = new System.Char[64]; public char[] name = new System.Char[64]; public float enforce; public float headtail; public Ipo ptr_ipo; public float lin_error; public float rot_error; public bConstraint( bConstraint ptr_next, bConstraint ptr_prev, object ptr_data, short type, short flag, char ownspace, char tarspace, short ui_expand_flag, Object ptr_space_object, char[] space_subtarget, char[] name, float enforce, float headtail, Ipo ptr_ipo, float lin_error, float rot_error) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_data = ptr_data; this.type = type; this.flag = flag; this.ownspace = ownspace; this.tarspace = tarspace; this.ui_expand_flag = ui_expand_flag; this.ptr_space_object = ptr_space_object; this.space_subtarget = space_subtarget; this.name = name; this.enforce = enforce; this.headtail = headtail; this.ptr_ipo = ptr_ipo; this.lin_error = lin_error; this.rot_error = rot_error; } } }