//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bGPDframe { public bGPDframe ptr_next; public bGPDframe ptr_prev; public ListBase strokes; public int framenum; public short flag; public short key_type; public bGPDframe_Runtime runtime; public bGPDframe(bGPDframe ptr_next, bGPDframe ptr_prev, ListBase strokes, int framenum, short flag, short key_type, bGPDframe_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.strokes = strokes; this.framenum = framenum; this.flag = flag; this.key_type = key_type; this.runtime = runtime; } } }