//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bMotionPathVert { public float[] co = new System.Single[3]; public int flag; public bMotionPathVert(float[] co, int flag) { this.co = co; this.flag = flag; } } }