//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bNode { public bNode ptr_next; public bNode ptr_prev; public ListBase inputs; public ListBase outputs; public char[] name = new System.Char[64]; public int identifier; public int flag; public char[] idname = new System.Char[64]; public bNodeTypeHandle ptr_typeinfo; public short type; public short ui_order; public short custom1; public short custom2; public float custom3; public float custom4; public int8_t warning_propagation; public char[] _pad = new System.Char[7]; public ID ptr_id; public object ptr_storage; public IDProperty ptr_prop; public bNode ptr_parent; public float locx; public float locy; public float width; public float height; public float offsetx; public float offsety; public char[] label = new System.Char[64]; public float[] color = new System.Single[3]; public int num_panel_states; public bNodePanelState ptr_panel_states_array; public bNodeRuntimeHandle ptr_runtime; public bNode( bNode ptr_next, bNode ptr_prev, ListBase inputs, ListBase outputs, char[] name, int identifier, int flag, char[] idname, bNodeTypeHandle ptr_typeinfo, short type, short ui_order, short custom1, short custom2, float custom3, float custom4, int8_t warning_propagation, char[] _pad, ID ptr_id, object ptr_storage, IDProperty ptr_prop, bNode ptr_parent, float locx, float locy, float width, float height, float offsetx, float offsety, char[] label, float[] color, int num_panel_states, bNodePanelState ptr_panel_states_array, bNodeRuntimeHandle ptr_runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.inputs = inputs; this.outputs = outputs; this.name = name; this.identifier = identifier; this.flag = flag; this.idname = idname; this.ptr_typeinfo = ptr_typeinfo; this.type = type; this.ui_order = ui_order; this.custom1 = custom1; this.custom2 = custom2; this.custom3 = custom3; this.custom4 = custom4; this.warning_propagation = warning_propagation; this._pad = _pad; this.ptr_id = ptr_id; this.ptr_storage = ptr_storage; this.ptr_prop = ptr_prop; this.ptr_parent = ptr_parent; this.locx = locx; this.locy = locy; this.width = width; this.height = height; this.offsetx = offsetx; this.offsety = offsety; this.label = label; this.color = color; this.num_panel_states = num_panel_states; this.ptr_panel_states_array = ptr_panel_states_array; this.ptr_runtime = ptr_runtime; } } }