//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bSameVolumeConstraint { public char flag; public char mode; public char[] _pad = new System.Char[2]; public float volume; public bSameVolumeConstraint(char flag, char mode, char[] _pad, float volume) { this.flag = flag; this.mode = mode; this._pad = _pad; this.volume = volume; } } }