//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bUserMenuItem { public bUserMenuItem ptr_next; public bUserMenuItem ptr_prev; public char[] ui_name = new System.Char[64]; public char type; public char[] _pad0 = new System.Char[7]; public bUserMenuItem(bUserMenuItem ptr_next, bUserMenuItem ptr_prev, char[] ui_name, char type, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ui_name = ui_name; this.type = type; this._pad0 = _pad0; } } }