//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(130, "BrushCurvesSculptSettings")] public class BrushCurvesSculptSettings { [DNAFieldAttribute(0, "int", "add_amount", 4)] public int add_amount; [DNAFieldAttribute(1, "int", "points_per_curve", 4)] public int points_per_curve; [DNAFieldAttribute(2, "int", "flag", 4)] public int flag; [DNAFieldAttribute(3, "float", "minimum_length", 4)] public float minimum_length; [DNAFieldAttribute(4, "float", "curve_length", 4)] public float curve_length; [DNAFieldAttribute(5, "float", "minimum_distance", 4)] public float minimum_distance; [DNAFieldAttribute(6, "float", "curve_radius", 4)] public float curve_radius; [DNAFieldAttribute(7, "int", "density_add_attempts", 4)] public int density_add_attempts; [DNAFieldAttribute(8, "uchar", "density_mode", 1)] public byte density_mode; [DNAFieldAttribute(9, "char", "_pad[7]", 1)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(10, "CurveMapping", "*curve_parameter_falloff", 424)] public CurveMapping ptr_curve_parameter_falloff; public BrushCurvesSculptSettings() { this.add_amount = default; this.points_per_curve = default; this.flag = default; this.minimum_length = default; this.curve_length = default; this.minimum_distance = default; this.curve_radius = default; this.density_add_attempts = default; this.density_mode = default; this._pad = default; this.ptr_curve_parameter_falloff = default; } public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping ptr_curve_parameter_falloff) { this.add_amount = add_amount; this.points_per_curve = points_per_curve; this.flag = flag; this.minimum_length = minimum_length; this.curve_length = curve_length; this.minimum_distance = minimum_distance; this.curve_radius = curve_radius; this.density_add_attempts = density_add_attempts; this.density_mode = density_mode; this._pad = _pad; this.ptr_curve_parameter_falloff = ptr_curve_parameter_falloff; } } }