//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(436, "GridPaintMask")] public class GridPaintMask { [DNAFieldAttribute(0, "float", "*data", 4)] public float ptr_data; [DNAFieldAttribute(1, "int", "level", 4)] public int level; [DNAFieldAttribute(2, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public GridPaintMask() { this.ptr_data = default; this.level = default; this._pad = default; } public GridPaintMask(float ptr_data, int level, char[] _pad) { this.ptr_data = ptr_data; this.level = level; this._pad = _pad; } } }