//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(637, "NodeTexSky")] public struct NodeTexSky { [DNAFieldAttribute(0, "NodeTexBase", "base", 960)] public NodeTexBase @base; [DNAFieldAttribute(1, "int", "sky_model", 4)] public int sky_model; [DNAFieldAttribute(2, "float", "sun_direction[3]", 4)] public float[] sun_direction = new System.Single[3]; [DNAFieldAttribute(3, "float", "turbidity", 4)] public float turbidity; [DNAFieldAttribute(4, "float", "ground_albedo", 4)] public float ground_albedo; [DNAFieldAttribute(5, "float", "sun_size", 4)] public float sun_size; [DNAFieldAttribute(6, "float", "sun_intensity", 4)] public float sun_intensity; [DNAFieldAttribute(7, "float", "sun_elevation", 4)] public float sun_elevation; [DNAFieldAttribute(8, "float", "sun_rotation", 4)] public float sun_rotation; [DNAFieldAttribute(9, "float", "altitude", 4)] public float altitude; [DNAFieldAttribute(10, "float", "air_density", 4)] public float air_density; [DNAFieldAttribute(11, "float", "dust_density", 4)] public float dust_density; [DNAFieldAttribute(12, "float", "ozone_density", 4)] public float ozone_density; [DNAFieldAttribute(13, "char", "sun_disc", 1)] public char sun_disc; [DNAFieldAttribute(14, "char", "_pad[7]", 1)] public char[] _pad = new System.Char[7]; public NodeTexSky() { this.@base = default; this.sky_model = default; this.sun_direction = default; this.turbidity = default; this.ground_albedo = default; this.sun_size = default; this.sun_intensity = default; this.sun_elevation = default; this.sun_rotation = default; this.altitude = default; this.air_density = default; this.dust_density = default; this.ozone_density = default; this.sun_disc = default; this._pad = default; } public NodeTexSky(NodeTexBase @base, int sky_model, float[] sun_direction, float turbidity, float ground_albedo, float sun_size, float sun_intensity, float sun_elevation, float sun_rotation, float altitude, float air_density, float dust_density, float ozone_density, char sun_disc, char[] _pad) { this.@base = @base; this.sky_model = sky_model; this.sun_direction = sun_direction; this.turbidity = turbidity; this.ground_albedo = ground_albedo; this.sun_size = sun_size; this.sun_intensity = sun_intensity; this.sun_elevation = sun_elevation; this.sun_rotation = sun_rotation; this.altitude = altitude; this.air_density = air_density; this.dust_density = dust_density; this.ozone_density = ozone_density; this.sun_disc = sun_disc; this._pad = _pad; } } }