//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1029, "View3D")] public class View3D { [DNAFieldAttribute(0, "SpaceLink", "*next", 40)] public SpaceLink ptr_next; [DNAFieldAttribute(1, "SpaceLink", "*prev", 40)] public SpaceLink ptr_prev; [DNAFieldAttribute(2, "ListBase", "regionbase", 16)] public ListBase regionbase; [DNAFieldAttribute(3, "char", "spacetype", 1)] public char spacetype; [DNAFieldAttribute(4, "char", "link_flag", 1)] public char link_flag; [DNAFieldAttribute(5, "char", "_pad0[6]", 1)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(6, "float", "viewquat[4]", 4)] public float[] viewquat = new System.Single[4]; [DNAFieldAttribute(7, "float", "dist", 4)] public float dist; [DNAFieldAttribute(8, "float", "bundle_size", 4)] public float bundle_size; [DNAFieldAttribute(9, "char", "bundle_drawtype", 1)] public char bundle_drawtype; [DNAFieldAttribute(10, "char", "drawtype", 1)] public char drawtype; [DNAFieldAttribute(11, "char", "_pad3[1]", 1)] public char[] _pad3 = new System.Char[1]; [DNAFieldAttribute(12, "char", "multiview_eye", 1)] public char multiview_eye; [DNAFieldAttribute(13, "int", "object_type_exclude_viewport", 4)] public int object_type_exclude_viewport; [DNAFieldAttribute(14, "int", "object_type_exclude_select", 4)] public int object_type_exclude_select; [DNAFieldAttribute(15, "short", "persp", 2)] public short persp; [DNAFieldAttribute(16, "short", "view", 2)] public short view; [DNAFieldAttribute(17, "Object", "*camera", 1160)] public Object ptr_camera; [DNAFieldAttribute(18, "Object", "*ob_centre", 1160)] public Object ptr_ob_centre; [DNAFieldAttribute(19, "rctf", "render_border", 16)] public rctf render_border; [DNAFieldAttribute(20, "View3D", "*localvd", 1400)] public View3D ptr_localvd; [DNAFieldAttribute(21, "char", "ob_centre_bone[64]", 1)] public char[] ob_centre_bone = new System.Char[64]; [DNAFieldAttribute(22, "short", "local_view_uuid", 2)] public short local_view_uuid; [DNAFieldAttribute(23, "char", "_pad6[2]", 1)] public char[] _pad6 = new System.Char[2]; [DNAFieldAttribute(24, "int", "layact", 4)] public int layact; [DNAFieldAttribute(25, "short", "local_collections_uuid", 2)] public short local_collections_uuid; [DNAFieldAttribute(26, "short", "_pad7[2]", 2)] public short[] _pad7 = new System.Int16[2]; [DNAFieldAttribute(27, "short", "debug_flag", 2)] public short debug_flag; [DNAFieldAttribute(28, "short", "ob_centre_cursor", 2)] public short ob_centre_cursor; [DNAFieldAttribute(29, "short", "scenelock", 2)] public short scenelock; [DNAFieldAttribute(30, "short", "gp_flag", 2)] public short gp_flag; [DNAFieldAttribute(31, "short", "flag", 2)] public short flag; [DNAFieldAttribute(32, "int", "flag2", 4)] public int flag2; [DNAFieldAttribute(33, "float", "lens", 4)] public float lens; [DNAFieldAttribute(34, "float", "grid", 4)] public float grid; [DNAFieldAttribute(35, "float", "near", 4)] public float near; [DNAFieldAttribute(36, "float", "far", 4)] public float far; [DNAFieldAttribute(37, "float", "ofs[3]", 4)] public float[] ofs = new System.Single[3]; [DNAFieldAttribute(38, "char", "_pad[1]", 1)] public char[] _pad = new System.Char[1]; [DNAFieldAttribute(39, "char", "gizmo_flag", 1)] public char gizmo_flag; [DNAFieldAttribute(40, "char", "gizmo_show_object", 1)] public char gizmo_show_object; [DNAFieldAttribute(41, "char", "gizmo_show_armature", 1)] public char gizmo_show_armature; [DNAFieldAttribute(42, "char", "gizmo_show_empty", 1)] public char gizmo_show_empty; [DNAFieldAttribute(43, "char", "gizmo_show_light", 1)] public char gizmo_show_light; [DNAFieldAttribute(44, "char", "gizmo_show_camera", 1)] public char gizmo_show_camera; [DNAFieldAttribute(45, "char", "gridflag", 1)] public char gridflag; [DNAFieldAttribute(46, "short", "gridlines", 2)] public short gridlines; [DNAFieldAttribute(47, "short", "gridsubdiv", 2)] public short gridsubdiv; [DNAFieldAttribute(48, "float", "vertex_opacity", 4)] public float vertex_opacity; [DNAFieldAttribute(49, "bGPdata", "*gpd", 616)] public bGPdata ptr_gpd; [DNAFieldAttribute(50, "short", "stereo3d_flag", 2)] public short stereo3d_flag; [DNAFieldAttribute(51, "char", "stereo3d_camera", 1)] public char stereo3d_camera; [DNAFieldAttribute(52, "char", "_pad4", 1)] public char _pad4; [DNAFieldAttribute(53, "float", "stereo3d_convergence_factor", 4)] public float stereo3d_convergence_factor; [DNAFieldAttribute(54, "float", "stereo3d_volume_alpha", 4)] public float stereo3d_volume_alpha; [DNAFieldAttribute(55, "float", "stereo3d_convergence_alpha", 4)] public float stereo3d_convergence_alpha; [DNAFieldAttribute(56, "View3DShading", "shading", 944)] public View3DShading shading; [DNAFieldAttribute(57, "View3DOverlay", "overlay", 128)] public View3DOverlay overlay; [DNAFieldAttribute(58, "ViewerPath", "viewer_path", 16)] public ViewerPath viewer_path; [DNAFieldAttribute(59, "View3D_Runtime", "runtime", 32)] public View3D_Runtime runtime; public View3D() { this.ptr_next = default; this.ptr_prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.viewquat = default; this.dist = default; this.bundle_size = default; this.bundle_drawtype = default; this.drawtype = default; this._pad3 = default; this.multiview_eye = default; this.object_type_exclude_viewport = default; this.object_type_exclude_select = default; this.persp = default; this.view = default; this.ptr_camera = default; this.ptr_ob_centre = default; this.render_border = default; this.ptr_localvd = default; this.ob_centre_bone = default; this.local_view_uuid = default; this._pad6 = default; this.layact = default; this.local_collections_uuid = default; this._pad7 = default; this.debug_flag = default; this.ob_centre_cursor = default; this.scenelock = default; this.gp_flag = default; this.flag = default; this.flag2 = default; this.lens = default; this.grid = default; this.near = default; this.far = default; this.ofs = default; this._pad = default; this.gizmo_flag = default; this.gizmo_show_object = default; this.gizmo_show_armature = default; this.gizmo_show_empty = default; this.gizmo_show_light = default; this.gizmo_show_camera = default; this.gridflag = default; this.gridlines = default; this.gridsubdiv = default; this.vertex_opacity = default; this.ptr_gpd = default; this.stereo3d_flag = default; this.stereo3d_camera = default; this._pad4 = default; this.stereo3d_convergence_factor = default; this.stereo3d_volume_alpha = default; this.stereo3d_convergence_alpha = default; this.shading = default; this.overlay = default; this.viewer_path = default; this.runtime = default; } public View3D( SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, float[] viewquat, float dist, float bundle_size, char bundle_drawtype, char drawtype, char[] _pad3, char multiview_eye, int object_type_exclude_viewport, int object_type_exclude_select, short persp, short view, Object ptr_camera, Object ptr_ob_centre, rctf render_border, View3D ptr_localvd, char[] ob_centre_bone, short local_view_uuid, char[] _pad6, int layact, short local_collections_uuid, short[] _pad7, short debug_flag, short ob_centre_cursor, short scenelock, short gp_flag, short flag, int flag2, float lens, float grid, float near, float far, float[] ofs, char[] _pad, char gizmo_flag, char gizmo_show_object, char gizmo_show_armature, char gizmo_show_empty, char gizmo_show_light, char gizmo_show_camera, char gridflag, short gridlines, short gridsubdiv, float vertex_opacity, bGPdata ptr_gpd, short stereo3d_flag, char stereo3d_camera, char _pad4, float stereo3d_convergence_factor, float stereo3d_volume_alpha, float stereo3d_convergence_alpha, View3DShading shading, View3DOverlay overlay, ViewerPath viewer_path, View3D_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.viewquat = viewquat; this.dist = dist; this.bundle_size = bundle_size; this.bundle_drawtype = bundle_drawtype; this.drawtype = drawtype; this._pad3 = _pad3; this.multiview_eye = multiview_eye; this.object_type_exclude_viewport = object_type_exclude_viewport; this.object_type_exclude_select = object_type_exclude_select; this.persp = persp; this.view = view; this.ptr_camera = ptr_camera; this.ptr_ob_centre = ptr_ob_centre; this.render_border = render_border; this.ptr_localvd = ptr_localvd; this.ob_centre_bone = ob_centre_bone; this.local_view_uuid = local_view_uuid; this._pad6 = _pad6; this.layact = layact; this.local_collections_uuid = local_collections_uuid; this._pad7 = _pad7; this.debug_flag = debug_flag; this.ob_centre_cursor = ob_centre_cursor; this.scenelock = scenelock; this.gp_flag = gp_flag; this.flag = flag; this.flag2 = flag2; this.lens = lens; this.grid = grid; this.near = near; this.far = far; this.ofs = ofs; this._pad = _pad; this.gizmo_flag = gizmo_flag; this.gizmo_show_object = gizmo_show_object; this.gizmo_show_armature = gizmo_show_armature; this.gizmo_show_empty = gizmo_show_empty; this.gizmo_show_light = gizmo_show_light; this.gizmo_show_camera = gizmo_show_camera; this.gridflag = gridflag; this.gridlines = gridlines; this.gridsubdiv = gridsubdiv; this.vertex_opacity = vertex_opacity; this.ptr_gpd = ptr_gpd; this.stereo3d_flag = stereo3d_flag; this.stereo3d_camera = stereo3d_camera; this._pad4 = _pad4; this.stereo3d_convergence_factor = stereo3d_convergence_factor; this.stereo3d_volume_alpha = stereo3d_volume_alpha; this.stereo3d_convergence_alpha = stereo3d_convergence_alpha; this.shading = shading; this.overlay = overlay; this.viewer_path = viewer_path; this.runtime = runtime; } } }