//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(61, "bItasc")] public struct bItasc { [DNAFieldAttribute(0, "int", "iksolver", 4)] public int iksolver; [DNAFieldAttribute(1, "float", "precision", 4)] public float precision; [DNAFieldAttribute(2, "short", "numiter", 2)] public short numiter; [DNAFieldAttribute(3, "short", "numstep", 2)] public short numstep; [DNAFieldAttribute(4, "float", "minstep", 4)] public float minstep; [DNAFieldAttribute(5, "float", "maxstep", 4)] public float maxstep; [DNAFieldAttribute(6, "short", "solver", 2)] public short solver; [DNAFieldAttribute(7, "short", "flag", 2)] public short flag; [DNAFieldAttribute(8, "float", "feedback", 4)] public float feedback; [DNAFieldAttribute(9, "float", "maxvel", 4)] public float maxvel; [DNAFieldAttribute(10, "float", "dampmax", 4)] public float dampmax; [DNAFieldAttribute(11, "float", "dampeps", 4)] public float dampeps; public bItasc() { this.iksolver = default; this.precision = default; this.numiter = default; this.numstep = default; this.minstep = default; this.maxstep = default; this.solver = default; this.flag = default; this.feedback = default; this.maxvel = default; this.dampmax = default; this.dampeps = default; } public bItasc(int iksolver, float precision, short numiter, short numstep, float minstep, float maxstep, short solver, short flag, float feedback, float maxvel, float dampmax, float dampeps) { this.iksolver = iksolver; this.precision = precision; this.numiter = numiter; this.numstep = numstep; this.minstep = minstep; this.maxstep = maxstep; this.solver = solver; this.flag = flag; this.feedback = feedback; this.maxvel = maxvel; this.dampmax = dampmax; this.dampeps = dampeps; } } }